Sunday, November 4, 2012

D&D: Family Ties

The problem with playing D&D as an adult, as I have bemoaned before, is that you have to work around six adult schedules. The problem with playing as a YOUNG adult is that, even when you find a time that works for everyone, some people don't understand the notion of keeping a date book. Of the six people who said they could make it yesterday for D&D, only three showed up (including Maggie, me and Mac - the DM). One of the absentees had a legitimate work conflict that arose earlier in the week. The other two... needless to say, they're getting dangerously close to be being put on my List.

Still, Mac was nice enough to run a short session for us. Our interaction with Rule of Three ends with the magic ring suddenly attaching itself to Kismet's finger (uh-oh) and a gleaming thread emerging from it, which seemed to be invisible to anyone except the party. The party (Kismet the tiefling bard, Valna the half-elf barbarian, and Maggie's other character Marianna the human cleric) followed the thread to one of Sigil's infamous portals, and jumped blindly through. They found themselves in a Githzerai monastery, with the thread leading towards a large Amethyst mountain. The monks warned us about the acid creatures inhabiting the mountain, and equipped us with some ice crystals that could be used against them.


Our first encounter was against a large Ooze and two swarms of insects. Unfortunately, we did not have a controller to do burst/blast attacks - and since swarms resist all other types of damage, it was kind of a cluster. We ended up hand-waving the end of the fight, once we had destroyed the Ooze. Much more successful was our second encounter, versus a different kind of Ooze as well as a MOTHERLOVIN' DINOSAUR. I love this game.

See what you guys missed out on?!?

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