Showing posts with label Dread. Show all posts
Showing posts with label Dread. Show all posts

Wednesday, February 19, 2014

Dread Night Vale Secret Identities

Everyone in Night Vale has secrets. So I thought it was only fair to give my Dread players secrets of their own to match the setting. Just like any one character question, they could use these to try to avoid pulls. I also encouraged them to use these to obtain equipment in the early stage of the game. For example, it made sense for the member of the NRA wanted a rifle, s/he would have easy access to one (a single pull) rather than another character who might have to get around pesky things like a background check and a three-day waiting period (two pulls). Characters might even choose to reveal their secrets to their teammates, if doing so might advance the plot.

Background: Your secret identity is just something you don’t necessarily talk to about with strangers or casual acquaintances, for whatever reason. This is not something that you must keep secret - in fact, you will likely want to reveal your secret at one point or another, in order to gain a bonus in gameplay. If you wish, one or more of your team members can be aware of your “secret.”

Ex-CIA agent. You received a letter from a Night Vale resident, a former colleague who was burned for his theories about a “World Government.” Your colleague urged you to come here to help with his/her investigation of “the black helicopters.”

Member of the NRA. You attended the local chapter meeting the other day and were handed a bumper sticker that says, “Guns don’t kill people. It’s impossible to be killed by a gun. We are all invincible to bullets and it’s a miracle.”

Scout. You are a proud son/daughter of the White Mountain Apache Tribe, on your mother’s side. Your grandfather taught you everything he knew about being a scout. There is apparently some white guy in Night Vale who calls himself “The Apache Tracker,” but who knows what that’s about.

Eagle Scout. You wanted to get involved with the local chapter of the Boy Scouts. They do things differently here in Night Vale… for one, signup is automatic and random; families receive a scarlet envelope informing them their sons have been selected.

Connected. When you left your mobster family to become a scientist, you never dreamed that you would run into your Uncle Rico again. He owns the only local pizza shop that hasn’t been burned down in an unsolved arson case…

Related. You are the third cousin twice removed of John Peters - you know, the farmer. He has no children, and is hoping you’ll move to Night Vale and take over the farm someday.

Monday, February 17, 2014

Ready-to-steal Dread characters (Night Vale)

My second Night Vale Dread game got cancelled - no one showed up just because a catastrophic snow storm was descending upon us. Freaking casuals. However! That's no reason not to share my revised character questionnaires with my adoring public. 

In Dread, the host (GM) creates a unique character questionnaire for each character. The answers players provide help dictate their role-playing choices and can sometimes be used to help them avoid pulls. For example, say you come across a locked door. A character might be asked to pull to try to pick the lock. But if you put in your backstory that you spent time in prison for B&E, you might not have to pull to get through. Creating questionnaires is more art than science... and I am still trying to perfect my form. For the purpose of the one-shot pickup games I run at my FLGS, I usually limit my questionnaires to 6-7 questions, whereas a typical Dread questionnaire is about a dozen questions long. I also added a twist with "Secret Identities," which tied the characters to the Night Vale community in some way. I'll include those in a separate post.

Oooh, mysterious! 

Background: You are members of a research team that has come to figure out just what is going on in Night Vale, the most scientifically interesting community in the United States. For example… seismic monitors indicate that catastrophic earthquakes are happening, but no one feels anything. An elderly woman named Josie claims that Angels visit her on a regular basis, and help out with household chores. The sun doesn’t set at the correct time, and indeed it seems that none of the clocks from Night Vale actually work. A few weeks ago, a strange glowing cloud appeared above the city, dropping dead animals of increasing size. Then it disappeared without a trace, and any digital recordings of it were also wiped clean. Then there’s Hiram McDaniels, a five-headed dragon, approximately 18 feet tall, with mostly green eyes, and weighing about 3600 pounds… he’s wanted by the Sheriff’s office, under suspicion of insurance fraud. And just the other day, all books stopped working - when you tried to read them, they started emitting sparks and, somehow, biting. These are just some of the mysteries you have come to Night Vale to investigate. But you all have your own secrets as well…

By the way, I modeled each of these after a famous scientist character. See if you can guess which one is which!


Monday, February 10, 2014

Dread: Welcome to Night Vale

Lately I've been obsessed with the Welcome to Night Vale podcast, and it occurred to me that it would make the perfect setting for Dread. I got to steal a lot of flavor text, in italics below, from the show itself (specifically the episode "Pyramid"). I also recommended that each player listen to a few episodes if they hadn't already, so they could get a general idea of the background and tone. I'm still working on getting the characters right for this game, but I'm planning to post those later.

The System: Dread is a role-playing game that uses Jenga® instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls, your character will be eliminated from the game!

The Setting: "Welcome to Night Vale is a twice-monthly podcast in the style of community updates for the small desert town of Night Vale, featuring local weather, news, announcements from the Sheriff's Secret Police, mysterious lights in the night sky, dark hooded figures with unknowable powers, and cultural events. Turn on your radio and hide." 



Wednesday, January 29, 2014

Existential Dread

Anyone who loves story-driven games and experiences mounting terror while playing Jenga will love Dread, my new favorite gaming system. I have written a couple of games for Dread at this point, and I thought some of them might be good enough to share with y'all.

Attempt Number One: Marvelous Marvin's Circulating Circus. This plot was a bit too railroaded - the actual game play didn't go anything like I planned. The character questionnaires were modified (*cough*stolen*cough) from ones posted online, so I can't really take any credit for them.