In last week's session of Encounters, we caught up with the treacherous drow priestess who had turned against her own party and left them for dead. She was accompanied by several hobgoblin toughs, and the battlefield was a narrow corridor. Being the only defender in the group, my character took quite a beating - Akneth was bloodied or unconscious half the time - but thanks to her druid ally, she made it through the Encounter in one piece. And then the fun began.
These guys? Least of our worries. |
From one wall of the room we could hear a faint humming, actually composed of two melodies - one a chant to the goddess Lolth, the other some kind of wizard's mnemonic. Two adventurers had to place their hands on the wall and follow along with each melody - without confusing each other - to get through to the shrine. The DC was ridiculously low, but our rolls were ridiculously lower. Finally, our DM just let us take 20 to get through.
As soon as the wall disappeared, Akneth immediately leaped inside to complete her secret side mission - to douse the shrine with unholy water before the ritual could commence. In a shocking-to-no-one turn of events, the warlock of the party (and the only member of the House Xorlarrin) tried to stop her. Instead of being subtle or clever, however, he just fired an eldritch bolt at Akneth. Luckily, it missed. What I wanted was to have her turn around and beat his ass. But that would've extended the session and we were going out for karaoke afterwards. So she had to settle for reporting his betrayal back to her superiors.
So... interesting session. I'm still on the fence about this whole Stab Your Allies In The Back thing. Definitely not my favorite flavor of role-playing, but it does make for some interesting situations. It would be more fun, too, if I had allies who were in my house instead of having to be a faction of one.
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